Horizon Report Tech Trend

A screenshot from the hotel portion of the “Who is Oscar Lake” game by Topics Entertainment.

This week’s assignment in EDTECH 501 was the Tech Trends assignment. Dr. Kemp introduced it to our class in part by asking us to read the NMC Horizon Report. Fortunately, it was something that I’d already had a chance to look at, because it was also required reading in my mobile app development class (EDTECH 597) several weeks ago. Because of my earlier exposure to the report, my thinking had already been directed somewhat toward how to use some of these emerging technologies in my lesson plans in the classroom. Two in particular—mobile apps and video games—were already on my mind, because I’m in the mobile app development class, and there’s a particular video game I’ve wanted to use for a long time in a German class. It’s called “Who is Oscar Lake?” by Topics Entertainment and it’s a game that I have used to learn German and to teach my private tutoring students some German. It’s the focus of my lesson plan for the tech trends assignment as are mobile apps.

Language-Acquisition in the College Classroom

In language learning classes demand that foreign-language students develop competencies in all four language areas—speaking, reading, writing, and listening comprehension. A good lesson in a foreign language  exposes students to all aspects of foreign-language competencies each time they come to a language class. These are part of the standards set forth in foreign-language education. With that in mind, I wrote a language plan for a college-level German class that lasts 50 minutes since that’s what I’ve taught. These are at the 200-level, and the lesson plan would work for a German conversation and composition class.

The other guiding principle of my selection was that I wanted to introduce vocabulary to students that is immediately useful if they travel to and in a German-speaking country. When I was an undergraduate German student, I did not fully appreciate this aspect of the Oscar Lake game until I lived in Germany and traveled around. Then I was very glad I had been taught vocabulary related to activities like buying train tickets, checking into hotels, going to restaurants, etc. The lessons the game taught me were used over and over again during my travels, so I knew that the game worked. They also helped a student of mine pass a difficult exam that she needed to complete successfully so that she could work in Germany, so I knew it would be a good option.

Additionally, certain aspects of language learning are harder to facilitate in the classroom. Listening to the language spoken by native speakers and within the context that it is to be used can be challenging. Although most college-level language classes are taught in the target language, they are often taught by non-native speakers. Both the German mobile app and the game allow the student to hear German spoken by a native speaker in addition to providing for the other aspects of language learning.

Finally, despite trying to incorporate new technology as much as I possibly could, I have opted to use “old” technology when it comes to the German/ English dictionaries. I made this decision, because individual words have nuances that online dictionaries don’t cover in depth–at least the ones that exist now like Beolingus or Leo German Dictionary. Often to understand the real meaning of the word, you have to read through several entries in the dictionary and see how the dictionary uses them in context before you know which word to use. While I’m confident that this will eventually change, the electronic dictionaries are not where they need to be yet to give students full comprehension of a word’s subtly, so I’m asking students to have a traditional dictionary.

My assignment is below.

AECT Standards

I was able to touch on quite a few of the AECT standards. Here are the technologies involved in the lesson plan with the corresponding AECT Standard/s below each example:

Systems design was one of the main focuses of the assignment and fits the the following standard.

  • 1.1 Instructional Systems Design: Instructional Systems Design (ISD) is an organized procedure that includes the steps of analyzing, designing, developing, implementing, and evaluating instruction.

“Who is Oscar Lake” is a computer-based video game and the following standard.

  • 2.3 Computer-Based Technologies: Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources.

The use of the smart phones plus the audio elements and video game fit the following standards.

  • 2.4 Integrated Technologies: Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer.
  • 3.1 Media Utilization: Media utilization is the systematic use of resources for learning.

The creation of the assignment and the suggestions for its use touch on the following standards.

  • 3.2 Diffusion of Innovations: Diffusion of innovations is the process of communicating through planned strategies for the purpose of gaining adoption.
  • 3.3 Implementation and Institutionalization: Implementation is using instructional materials or strategies in real (not simulated) settings. Institutionalization is the continuing, routine use of the instructional innovation in the structure and culture of an organization.

This list does not include the foreign language education standards. However, they are included in the lesson plan.

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